jasperstocker.comJasper Stocker Interactive Unity Game Developer in Edinburgh, Scotland

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jasperstocker.com is a domain that was created on 2010-03-27,making it 14 years ago. It has several subdomains, such as support.jasperstocker.com , among others.

Description:Unity Interactive Game Developer in Edinburgh,...

Keywords:c#,programming tip,unity,unity tips,unity3d,general unity...

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JASPER STOCKER Menu Portfolio About Contact Jasper Stocker Interactive Unity Developer Portfolio About As a highly experienced Unity game developer with a passion for creating immersive and engaging gaming experiences, I have a proven track record of delivering high-quality games on time and within budget. With over 17 years of experience in the game development industry, I have worked on a wide range of projects for multiple platforms. My skills in programming, game design, and project management enable me to work effectively as part of a team or independently, taking on complex challenges and delivering innovative solutions. Whether working on multiplayer functionality, UI/UX design, or gameplay mechanics, I am dedicated to delivering the best possible experience for players. My technical expertise includes proficiency in Unity, C#, Shaders, and other programming languages, as well as a strong understanding of game development principles and industry best practices. I am also adept at working with 3D models and animations, audio integration, and user interface design. Overall, I am a highly motivated and results-driven game developer, committed to delivering exceptional gaming experiences that captivate and entertain players around the world. Free Download!Location Edinburgh, Scotland Around the Web Freelance is a free to use, MIT licensed Bootstrap theme created by Start Bootstrap . Copyright © Jasper Stocker - Irreal Ltd 2023 Alice in Wonderland Mad Hatter’s Impossible Maze Lead Flash Developer Flash, Actionscript 3.0 Developed an Adobe Flash game for Disney’s Alice in Wonderland A Quite Peculiar Video Jigsaw Lead Flash Developer Flash, Actionscript 3.0 Developed an Adobe Flash game for Disney’s Alice in Wonderland VU.City Lead Unity Developer Unity, C#, Shaders, Procedural Generation VU.City Application Based on my expert knowledge of procedural mesh generation and tools development, I was brought in to develop various features for the VU.CITY application. Initially was brought on to develop a custom version of the BuildR technology into the VU.CITY application. After the project delivery, the contract extended so that we could develop further niche features to deliver value to VU.CITY users. Procedural generation of building windows against the world buildings that did not have windows Development of room creation and generation within VU.CITY buildings with user interface Integration of room and window generation to create usable rooms accross a large city area Method to generate sunlight analysis of a defined ground shape Realtime site masterplan generation based on complex user defined configs within VU.CITY Won the joint *Digital Transformation Project Award* UK PropTech Association Won the *Award for use of Digital Technology in Planning* UK Planning Awards 2022 Headspace XR - Meta Senior Unity Developer C#, Shaders, Mixed Reality development Brought on board to develop the Headspace VR application for the Meta Quest ecosystem. Leveraged a lot of my mixed reality experience and knowledge. Worked closely with the team of creatives, artists and developers across many aspects of the project. Versed - AI Powered Game Platform Senior Unity Developer C#, Python Working with the team to help develop specific aspects of their platform. Worked a lot between Python and C# Octonauts - Deep Dive Rescue Lead Flash Developer Flash, Actionscript 3.0 Developed a game based around the Octonauts books in Adobe Flash. Worked closely with the artist to deliver a dynamic and fun game for kids (5+) to play. xBox - Party Mansion Developed a hidden object game in Adobe Flash for Microsoft xBox Was hosted on Miniclip for a campaign for the release of the new "Avatar" system. Toy Story - Deep Dive Rescue Developed a game based around the Octonauts books in Adobe Flash. Up - Jungle Snap Developed a game based around the Pixar film Up in Adobe Flash. Tangled - Maximus on the Chase Developed a game based around the Disney film Tangled in Adobe Flash. Hotwheels Racing Game Lead Unity Developer Unity, C#, Shaders, Flash, Actionscript 3.0, AR Full Game Development Lifecycle - scoping, prototyping, development, release Developed a web based game in Unity and Flash technologies. Tied to a breakfast cereal campaign where you could get 3D glasses and an AR coded steering wheel from the cereal box. Flash was leveraged to use the webcam and AR QR code marker detection (not available at the time in Unity) to control the car steering There was additional shader work to integrate anaglyph (red/green) 3D glasses Audi - Next Level Unity Developer Unity, C#, Procedural Generation R&D for procedural track generator Procedural racing track generation for Unity mobile game on iOS and Android. BuildR Unity Asset Store Editor Extension Development, release, marketing and maintance of the Asset Store Asset BuildR. Over a period of 8 years and with three major version releases, I sold this on the Unity Asset Store. The asset had approximately 150 5 star reviews. The asset was an "Editor Extension" that allowed Unity users to create and edit buildings inside the Unity editor. It allowed for complex buildings to be created, with full control over the facades, roofs, textures. Camera Path Animator Unity Asset Store Editor Extension For 10 years I sold Camera Path Animator on the Unity Asset Store. It was one of the first assets sold on the store. It was initially a tool to create parametric camera animations within the Unity game engine. It had hundereds of 5 star reviews and thousands of sales over it’s lifetime. I developed, maintained and released three major versions. In the later years, the use case for Camera Path became smaller with Unity offering similar functionality out of the box. Track BuildR - Unity Asset Store - Editor Extension Procedural racing track generator Tron Lightcycle Demo Produced a demo Tron Lightcycle demo to introduce Unity to our Disney client. Thor - Marvel Studios Produced a marketing website to support the release of the first Thor movie. Wrangler - We Are Animals Produced a marketing website for a campaign with Wrangler. Disney - Bolt Pinball Created an game for the international release of the Disney film Bolt. Game was based on a pinball engine we used in studio. Created with Adobe Flash and written in ActionScript. Flash on the Beach - Presentation Presented a talk on the Unity game engine at the Flash on the Beach Conference in front of a large audience Airport Dash Android based Unity game based on the infinite runner genre. Hardware was limited to a very basic spec on a proprietry graphics engine. Airport Dash Android based Unity game based on the stacking tower genre. Hardware was limited to a very basic spec on a proprietry graphics engine. Airport Dash Android based Unity game based on the infinite runner genre. Hardware was limited to a very basic spec on a proprietry graphics engine. Purrfect Date PC to iOS Port Required to port a PC game to iOS Many challenges to get working on mobile hardware BBC Green Peter Environmental Special TV Animation and Site Development Initially commissioned to develop the online website for the annual environmental focused Blue Peter special. Took on the additional task of providing 9 minutes of animation for the live broadcast. Ford EcoSport Demo Match MVP Multiplayer Mobile Football Game Unity Developer Unity, C# Brought onboard to initially work on creating the animation engine that ran within the lockstep multiplayer framework. Project required recreation of Unity’s root motion, animation state machine and legacy animation systems to be implemented in fixed point mathematics Worked closely with an animator as part of a team of 8 to develop this mobile game. Also worked closely with artists and producer for rapid UI development and testing to streamline and improve the user...

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